JJ Dillon was one of those guys I never expected to see get a figure from Mattel. Jakks did a great job of covering legends from the 70s, 80s and 90s and even they didn’t get around to making a figure of the Four Horsemen’s manager.
Mattel knocked another character off my Holy Grail list with the release of this guy. They didn’t collectors any favor with its release strategy, but I finally got the leader of one of my favorite factions.
Packaging: You’ll note the lack of any package shots since I had to get this guy loose from eBay. This was a wave that was not long for my area and I only ever saw the crazy head Sting and Lex Luger.
Likeness: I love the head sculpt. It captures JJ in a more serious state of mind. It’s got all the appropriate detailing right down to the moles. This is one of Mattel’s better head sculpts, which is important for a guy not likely to get another figure.
The one problem with the head though is it’s too big. Mattel has had some challenges recently with scaling of heads with some getting the bobblehead appearance.
Here’s a very minor nitpick with the otherwise terrific head sculpt. In the early Four Horsemen days, JJ wore his hair a little longer with it looking like a mini-mullet as it creeped past his ears. This is really picky, but this puts the figure in a particular time-frame and doesn’t allow for the versatility we could have to credibly have this version double as WCW Commissioner Dillon.
Mattel probably should have gone with one of the Paul Heyman suit bodies for JJ. It’s a little fuller and a better representation of JJ’s size. He wasn’t fat, but this part choice is too slender. Maybe padding it with a little cotton or plastic could fill the suit out enough?
Scale: JJ was about Ric Flair and Arn Anderson’s 6’1” height at 6’. Mattel is starting to get a bit lax with their excellent scaling from earlier, but this one is dead on.
Paint: Mattel has never figured out how to capture platinum blonde hair. Like Flair, Dillon’s hair should be more white than blonde. The rest of the paint is fine. It seemed like Dillon would typically wear a suit jacket with a different color pants. Thanks to the BAF format, that’s not impossible to replicate though if you want to mix things up.
Articulation: Since this isn’t a basic suit mold, JJ has more articulation than normal. My figure has an issue though as his left arm won’t stay in the socket. Yes, it’s as annoying as you might imagine. Hopefully I can get it to stay in place with some superglue. JJ would do an occasional kick and punch, but he wasn’t as physical a manager as some of his peers.
JJ Dillon has:
- ball-jointed shoulders
- elbows (double-jointed)
- knees (double-jointed)
Accessories: JJ didn’t have any weapon gimmicks like a tennis racket, but I would have loved if Mattel went all old school and gave him a shoe accessory or a roll of coins.
He does have removable sunglasses. They stay on…until you turn his head, but JJ didn’t always wear his glasses so t’s nice to have the option to take them off.
Worth it? Assuming you got lucky enough to find the full set in stores, JJ would have cost you $52. Even on eBay he’s going to be costly with the head going for $25 itself. I don’t get this strategy. Exclusives are one thing, but this doesn’t do Wal-Mart or Mattel any favors to have a limited amount of product only proving worth the investment for scalpers/resellers.
Rating: 8 out of 10
I’m thrilled to have a JJ Dillon figure. It’s too lean and the head a bit oversized to be perfect, but with the exception of Jim Cornette this was the most important NWA era manager to add to our collection and fits in perfectly with the Four Horsemen.
Where to get it? I doubt Wal-Mart stores have no clue they were supposed to even carry this wave. Avoid the frustration that I did and just go to eBay immediately.